﻿using UnityEngine;
using GraphProcessor;
using IQIGame.Onigao.Logic;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.Skill + "/" + SkillEditorConst.DisablePart, typeof(SkillEditorGraph))]
    public class SkillDisablePartNode : SkillPartBaseNode
    {
        public override Color color => Color.blue;

        public override string name => SkillEditorConst.DisablePart;
        protected override ESkillPartType partType => ESkillPartType.Disable;
    }
}